Aztec: The Curse in the Heart of the City of Gold
1999 Cryo / France Telecom Multimedia
Designed by Luc Lefebvre
Relevance:
*) skulls puzzle -- has no real-world mechanism
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Real-time:
*) jumping onto the canal boat -- one-click, repeatable synchronisation
*) killing the birds -- one-click, no hurry
*) escaping Black Flower (drinking poison) -- running to the pool: lots of time
once you know what to do, and the autorestore handles things nicely until
you figure it out
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Reasonability:
*) drinking the poison -- not a gameplay problem, but storywise: that poison
was to be diluted a zillion-fold in the water supply, yet you drink it
stright and live -- you don't even quickly puke it up!
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Difficulty:
*) the skulls puzzle -- not really difficult, but probably the only place in
the game that you actually have to think