Abridged Java Language Specification                    Edited by Peter Komisar

Reference source:   The JavaTM Virtual Machine Specification Second Edition, Tim Lindholm Frank Yellin



The following is my abridged version of Chapter 2 of the Java Virtual Machine Specification. This is a personal
reference note and should  not be regarded in any way as an effort to publish  this material which is publicly
avalilable at the Sun web site.


Preface

Two mighty resources come bundled with the Java Development Kit's documentation, the online book
form of each, The JavaTM Language Specification, by James Gosling, Bill Joy, & Guy Steele.
and The JavaTM Virtual Machine Specification Second Edition by Tim Lindholm & Frank Yellin.
Most people who try to read the Java Language Specification will find it terrifically detailed in a way that
would appeal only to consumate language specialists. Fortunately, the authors of the Java Virtual Machine
did a paried down version of the specification in Chapter 2 of their specification.
The following is an slightly edited version of this chapter. (Anything more might be regarded as heretical)
Any omissions made are noted. The text is changed only when on occasion the text is overly difficult
or in a minor way repetitive. The section on Execution of the Virtual Machine is essentially untouched.
I hasten to add Chapter 2 of the Java Virtual Machine Specification is very readable and provides a very
concise and precise definition of the language parts. It provides an insightful view of the Java's authors'
perspective, of language elements.
I would recommend the serious Java student to read the second chapter of "The Java Virtual Machine
Specification". On the other hand, if you are simply seeking to gain insight into how the language has
been defined, reading the following shorter version of the text may well serve your needs.



Highlight legend

1)  java keywords =  black
2)  java package class, interface, variable or method =maroon
3)  key terminology =green
4)  selected statements = maroon; (not bold)
5) section topics = blue


Unicode

JDK release 1.1.7 and the Java 2 platform, v1.2 use the Unicode character encoding, version 2.1,
as specified in The Unicode Standard, Version 2.0, ISBN 0-201-48345-9, and the update information
for Version 2.1 of the Unicode Standard available at http:// www.unicode.org
Except for comments, identifiers (§2.2), and the contents of character and string literals (§2.3), all input
elements in a program written in the Java programming language are formed from only ASCII characters

Literals

A literal is the source code representation of a value of a primitive type (§2.4.1), the String type (§2.4.8),
or the null type

Types and Values

There are two type categories, primitives and references, and one special type called the null type that in
practice can be treated as a special literal. Corresponding is primitive and reference values which can be
1) stored as variables 2) passed as arguments 3) returned from methods & 4) be operated on.

Primitive Types  [2.4.1]

A primitive is a predefined Java language type named by a reserved keyword. A variable of a primitive type
always holds a value of the same type. The primitives are boolean and the numeric types, the latter being
integral and floating-point. The integral types are byte, short, int, and long, whose values are 8-bit, 16-bit,
32-bit, and 64-bit signed two's-complement integers, respectively, and char, whose values are 16-bit
unsigned integers representing Unicode characters. (§2.1). The floating-point types are float and double,
which are conceptually associated with the 32-bit single-precision and 64-bit double-precision values and
operations. (as specified in IEEE Standard for Binary Floating-Point Arithmetic, ANSI/IEEE Standard
754-1985 (IEEE, New York). The boolean type has the truth values true and false.

Operators on Integral Values [2.4.2]

The language provides operators that act on integral values, including numerical comparison, arithmetic
operators, increment and decrement, bitwise logical and shift operators, and numeric cast (§2.6.9).
Operands of certain unary and binary operators are subject to numeric promotion (§2.6.10). The integer
operators do not indicate overflow in any way; they wrap around on overflow. The only integer operators
that can throw an exception are the integer divide and integer remainder operators, which can throw an
ArithmeticException if the right-hand operand is zero. Values of integral type may be cast to or
from any numeric type. There are no casts between integral types and the type boolean.

Floating-Point Types, Value Sets, and Values [2.4.3]

The IEEE 754 standard includes positive and negative sign-magnitude numbers, zeros, infinities  and a
special Not-a-Number value, abbreviated "NaN", used to represent the result of invalid operations such
as dividing zero by zero.
Java supports two sets of floating-point values, the float and the double value set. and may support either
or both of two extended-exponent floating-point value sets, called the float-extended-exponent value set
and the double-extended-exponent value set. (See source details of the form of the floating point value set)

Operators on Floating-Point Values [2.4.4]

Operators that act on floating-point values, including numerical comparison, arithmetic operators, increment
and decrement, and numeric cast (§2.6.9). If one operands to a binary operator is of floating-point type,
then the operation is a floating-point operation, even if the other operand is integral. Operands of certain
unary and binary operators are subject to numeric promotion (§2.6.10). Java operators return IEEE 754
values.
In floating-point arithmetic every floating-point operator rounds to the result precision. Inexact results
must be rounded to the representable value nearest to the infinitely precise result. If the two nearest
representable values are equally near, the one having zero as its least significant bit is chosen. When
converting a floating-point value to an integer, round towards zero mode is used (§2.6.3). Round towards
zero mode acts as though the number were truncated, discarding the significand bits. Round towards zero
mode chooses as its result the format's value closest to and no greater in magnitude than the infinitely
precise result. The floating-point operators of the Java programming language produce no exceptions
(§2.16). An operation that overflows produces a signed infinity; an operation that underflows produces a
denormalized value or a signed zero; and an operation that has no mathematically definite result produces
NaN. All numeric operations (except for numeric comparison) with NaN as an operand produce NaN
as a result.
Any value of any floating-point type may be cast (§2.6.9) to or from any numeric type. There are no
casts between floating-point types and the type boolean.

Operators on boolean Values [2.4.5]

The boolean operators include relational operators and logical operators. Only boolean expressions can
be used in control flow statements and as the first operand of the conditional operator ?:. There are no
casts between the type boolean and any other type.

Reference Types, Objects, and Reference Values [2.4.6]

There are three kinds of reference types: theclass types (§2.8), the interfacetypes (§2.13), and the
array types (§2.15). An object is a dynamically created class instance or an array. The reference values
(often just references) are pointers to these objects and a special null reference, which refers to no object.
A class instance is explicitly created by a class instance creation expression, or by invoking the
newInstance( ) method of class Class. An array is explicitly created by an array creation expression.
An object is created in the heap and is garbage-collected after there are no more references to it.
Objects cannot be reclaimed or freed by explicit language directives. There may be many references to
the same object. Most objects have state, stored in the fields of objects that are instances of classes or in
the variables that are the components of an array object. If two variables contain references to the same
object, one can be use to modify and the other to observe the state of the object. Each object has an
associated lock (§2.19, §8.13) that is used by synchronized methods and by the synchronized statement
to provide control over concurrent access to state by multiple threads (§2.19, §8.12).
Reference types form a hierarchy. Each class type is a subclass of another class type, except for the class
Object (§2.4.7), which is the superclass (§2.8.3) of all other class and array types. All objects, including
arrays, support the methods of class Object. String literals (§2.3) are references to instances of class
String (§2.4.8).

The Class Object [2.4.7]

The standard class Object is the superclass (§2.8.3) of all other classes. A variable of type Object can
hold a reference to any object, whether it is an instance of a class or an array. All class and array types
inherit the methods of class Object.

The Class String [2.4.8]

Instances of class String represent sequences of Unicode characters (§2.1). A String object has a constant,
unchanging value. String literals (§2.3) are references to instances of class String.

Operators on Objects[2.4.8]

The operators on objects include field access, method invocation, cast, string concatenation, comparison
for equality, instanceof, and the conditional operator ?:.


Variables [2.5]

A variable is a storage location. It has an associated type, sometimes called its compile-time type,
that is either a primitive type (§2.4.1) or a reference type (§2.4.6). A variable of a primitive type always
holds a value of that exact primitive type. A variable of reference type can hold either a null reference
or a reference to any object whose class is assignment compatible (§2.6.7) with the type of the variable.
Variable value to type compatibility is guaranteed by Java's language design, where default values
(§2.5.1) are compatible and all assignments are checked, at compile time, for compatibility. There are
seven kinds of variables:

   1.A class variable is a field of a class type declared using the keyword static (§2.9.1) within a class
     declaration, or with or without the keyword static in an interface declaration. Class variables are
     created when the class or interface is loaded (§2.17.2) and are initialized on creation to default values
       (§2.5.1). The class variable effectively ceases to exist when its class or interface is unloaded (§2.17.8).

   2.An instance variable is a field declared within a class declaration without using the keyword static
       (§2.9.1). If a class T has a field a that is an instance variable, then a new instance variable a is created
     and initialized to a default value (§2.5.1) as part of each newly created object of class T or of any class
     that is a subclass of T. The instance variable effectively ceases to exist when the object of which it is a
     field is no longer referenced, after any necessary finalization of the object (§2.17.7) has been completed.

   3.Array components are unnamed variables that are created and initialized to default values (§2.5.1)
      whenever a new object that is an array is created (§2.17.6). The array components effectively cease
      to exist when the array is no longer referenced.

   4.Method parameters name argument values passed to a method. For every parameter declared in
      a method declaration, a new parameter variable is created each time that method is invoked. The new
      variable is initialized with the corresponding argument value from the method invocation. The method
      parameter effectively ceases to exist when the execution of the body of the method is complete.

   5.Constructor parameters name argument values passed to a constructor. For every parameter
      declared in a constructor declaration, a new parameter variable is created each time a class instance
      creation expression or explicit constructor invocation is evaluated. The new variable is initialized with
      the corresponding argument value from the creation expression or constructor invocation. The
      constructor parameter effectively ceases to exist when the execution of the body of the constructor is
      complete.

   6.An exception-handler parameter variable is created each time an exception is caught by a catch
      clause of a try statement (§2.16.2). The new variable is initialized with the actual object associated with
      the exception (§2.16.3). The exception-handler parameter effectively ceases to exist when execution
      of the block associated with the catch clause (§2.16.2) is complete.

   7.Local variables are declared by local variable declaration statements. Whenever the flow of control
      enters a block or a for statement, a new variable is created for each local variable declared in a local
      variable declaration statement immediately contained within that block or for statement. The local
      variable is not initialized, however, until the local variable declaration statement that declares it is
      executed. The local variable effectively ceases to exist when the execution of the block or for
      statement is complete.

Initial Values of Variables [2.5.1]

Every variable in a program must have a value before it is used. Each class variable, instance variable,
and array component is initialized with a default value when it is created. (tables not in original source)
 
Type Default Value
byte zero // (byte)0
short zero // (short)0
int  zero // 0
long zero // 0L
float positve zero // 0.0f
double positive zero // 0.0
char the null character // '\u0000'
boolean false
reference types  null    (§2.4.6, §2.3)
 method parameter the argument value provided at invocation  (§2.3)
 constructor parameter the argument value provided by an object creation expression or explicit constructor invocation. (§2.5) 
 exception-handler parameter  initialized to the thrown object representing the exception (§2.16.3).
 local variable must be explicitly given a value, by either initialization or assignment, before it is used

Variables Have Types, Objects Have Classes [2.5.2]

Every object belongs to some particular class. (typed by the class used in the class instance creation
expression or the invocation of the newInstance method) This class is called the class of the object. An
object is said to be an instance of its class and of all superclasses of its class. (Properly speaking, type is
a compile-time notion. A variable or expression has a type; an object or array has no type, but belongs
to a class.)
The type of a variable is always declared, and the type of an expression can be deduced at compile time.
The type limits the possible values that the variable can hold or the expression can produce at run time.
If a runtime value is a reference that is not null, it refers to an object or array that has a class (not a type),
and that class will necessarily be compatible with the compile-time type.
Even though a variable or expression may have a compile-time type that is an interface type, there are
no instances of interfaces (§2.13). A variable or expression whose type is an interface type can reference
any object whose class implements that interface.
Every array also has a class. The classes for arrays have strange names that are not valid identifiers; for
example, the class for an array of int components has the name "[I".


 Conversions and Promotions [2.6]

A conversion from type S to type T allows an expression of type S to be treated at compile time as if it
were of type T instead. In some cases this will require a corresponding action at run time to check the
validity of the conversion or to translate the runtime value of the expression into a form appropriate for
the new type T. Numeric promotions are conversions that change an operand of a numeric operation to
a wider type, or both operands of a numeric operation to a common type, so that an operation can be
performed. In the Java programming language, there are six broad kinds of conversions:

1) Identity conversions
2) Widening primitive conversions
3) Narrowing primitive conversions
4) Widening reference conversions
5) Narrowing reference conversions
6) String conversions

There are five conversion contexts, (listed below), in which conversion expressions can occur. Each
context allows conversions in some of the above-named categories but not others.

1) Assignment conversion (§2.6.7), which converts the type of an expression to the type of a specified
    variable. The conversions permitted are limited to those that never causes an exception.
2) Method invocation conversion (§2.6.8), applied to each argument in a method or constructor
    invocation, and, except in one case, performs the same conversions that assignment conversion does.
    Method invocation conversion never causes an exception.
3)Casting conversion (§2.6.9), converts the type of an expression to a type specified by a cast operator.
    It is more inclusive than assignment or method invocation conversion, allowing any specific conversion
    other than a string conversion, but certain casts to a reference type may cause an exception at run time.
4) String conversion, which allows any type to be converted to type String (§2.4.8).
5) Numeric promotion brings the operands of a numeric operator to a common type so that an operation
    can be performed.

String conversion only applies to operands of the binary + and += operators when one of the arguments is
a String; it will not be covered further.

Widening Primitive Conversions [2.6.2]
 
 byte to short, int, long, float, or double 
 short to int, long, float, or double 
 char  to int, long, float, or double
 int to long, float, or double
 long to float or double
 float to double

Widening primitive conversions do not lose information about the sign or order of magnitude of a numeric
value. Conversions widening from an integral type to another integral type or from float to double in strictfp
expressions do not lose any information at all; the numeric value is preserved exactly. However, conversions
that are not strictfp may lose information about the overall magnitude of the converted value.
Conversion of an int or a long value to float, or of a long value to double, may lose precision, that is, the
result may lose some of the least significant bits of the value. The resulting floating-point value is a correctly
rounded, IEEE 754  version of the integer value.
A widening conversion of a value of type char to an integral type zero-extends the representation of the
character value to fill the wider format.
Despite the fact that loss of precision may occur, widening primitive conversions never result in a runtime
exception (§2.16).

Narrowing Primitive Conversions [2.6.3]

The following conversions on primitive types are called narrowing primitive conversions :
 
 byte tochar
 short to byte or char
 char to byte or short
 int to byte, short, or char
 long to byte, short, char, or int
 float to byte, short, char, int, or long
 double to byte, short, char, int, long, or float

Narrowing conversions may lose information about the sign or order of magnitude, or both, of a
numeric value (i.e. narrowing an int value 32763 to type byte produces the value -5).
Narrowing conversions may also lose precision. A narrowing conversion of a signed integer to an
integral type simply discards all but the n lowest-order bits, where n is the number of bits used to
represent the type. This may cause the resulting value to have a different sign from the input value.
A narrowing conversion of a character to an integral type likewise simply discards all but the n lowest
bits, where n is the number of bits used to represent the type. This may cause the resulting value to be a
negative number, even though characters represent 16-bit unsigned integer values.
In a narrowing conversion of a floating-point number to an integral type, if the floating-point number
is NaN, the result of the conversion is 0 of the appropriate type. If the floating-point number is too large
to be represented by the integral type or is positive infinity, the result is the largest representable value
of the integral type. If the floating-point number is too small to be represented or is negative infinity,
the result is the smallest representable value of the integral type. Otherwise, the result is the floating-point
number rounded towards zero to an integer value using IEEE 754 round towards zero mode (§2.4.4)
A narrowing conversion from double to float behaves in accordance with IEEE 754. The result is
correctly rounded using IEEE 754 round to nearest mode (§2.4.4). A value too small to be represented
as a float is converted to a positive or negative zero; a value too large to be represented as a float is
converted to a positive or negative infinity. A double NaN is always converted to a float NaN.
Despite the fact that overflow, underflow, or loss of precision may occur, narrowing conversions among
primitive types never result in a runtime exception.

Widening Reference Conversions[2.6.4]

Widening reference conversions never require a special action at run time and therefore never throw an
exception at run time.

Narrowing Reference Conversions[2.6.5]

The following permitted conversions are called the narrowing reference conversions:

-From any class type S to any class type T, provided that S is a superclass of T.
-From any class type S to any interface type K, provided that S is not final and does not implement K.
- (Important special cases are narrowing conversion from the class type Object to any other class type,
   any array type or any inteface type.)
-From any interface type J to any class type T that is not final.
-From any interface type J to any class type T that is final, provided that T implements J.
-From any interface type J to any interface type K, provided that J is not a subinterface of K and there is
  no method name m such that J and K both declare a method named m with the same signature but different
  return types.
-From any array type SC[] to any array type TC[], provided that SC and TC are reference types and there
  is a permitted narrowing conversion from SC to TC.

Such conversions require a test at run time to find out whether the actual reference value is a legitimate
value of the new type. If it is not, the Java virtual machine throws a ClassCastException.

Value Set Conversion[2.6.6]

Value set conversion is the process of mapping a floating-point value from one value set (§2.4.3) to
another without changing its type. For each operation in an expression that is not FP-strict (§2.18),
value set conversion allows an implementation of the Java programming language to choose between
two options:
If the value is an element of the float-extended-exponent value set, then the implementation may map
the value to the nearest element of the float value set. This conversion may result in overflow (in which
case the value is replaced by an infinity of the same sign) or underflow (in which case the value may lose
precision because it is replaced by a denormalized number or zero of the same sign).
If the value is an element of the double-extended-exponent value set, then the implementation may map
the value to the nearest element of the double value set. This conversion may result in overflow (in which
case the value is replaced by an infinity of the same sign) or underflow (in which case the value may lose
precision because it is replaced by a denormalized number or zero of the same sign).
(For more details regarding the rules of Value Set Conversion, see source.)

Assignment Conversion[2.6.7]

Assignment conversion occurs when the value of an expression is assigned to a variable: the type of the
expression must be converted to the type of the variable. Assignment contexts allow the use of an identity
conversion (§2.6.1), a widening primitive conversion (§2.6.2), or a widening reference conversion (§2.6.4).
In addition, a narrowing primitive conversion (§2.6.3) may be used if the following conditions are satisfied:

1)  The expression is a constant expression of type int.
2)  The type of the variable is byte, short, or char.
3)  The value of the expression is representable in the type of the variable.

-If the type of the expression can be converted to the type of a variable by assignment conversion, we
  say the expression (or its value) is assignable to the variable or, equivalently, that the type of the
  expression is assignment compatible with the type of the variable.
-If the type of the variable is float or double, then value set conversion (§2.6.6) is applied after the type
  conversion:
-If the value is of type float and is an element of the float-extended-exponent value set, then the
  implementation must map the value to the nearest element of the float value set. This conversion may
  result in overflow or underflow.
-If the value is of type double and is an element of the double-extended-exponent value set, then the
  implementation must map the value to the nearest element of the double value set. This conversion may
  result in overflow or underflow.
An assignment conversion never causes an exception. A value of primitive type must not be assigned to
a variable of reference type. A value of reference type must not be assigned to a variable of primitive type.
A value of type boolean can be assigned only to a variable of type boolean. A value of the null type may
be assigned to a variable of any reference type.
Assignment of a value of compile-time reference type S (source) to a variable of compile-time reference
type T (target) is permitted:

1)   If S is a class type:
2)   If T is a class type, then S must be the same class as T, or S must be a subclass of T.
3)   If T is an interface type, then S must implement interface T.
4)   If S is an interface type:
5)   If T is a class type, then T must be Object.
6)   If T is an interface type, then T must be the same interface as S, or T must be a superinterface of S.
7)   If S is an array type SC[], that is, an array of components of type SC:
8)   If T is a class type, then T must be Object.
9)   If T is an interface type, then T must be either Cloneable or java.io.Serializable.
10) If T is an array type TC[], that is, an array of components of type TC, then either TC and SC must
      be the same primitive type, or TC and SC are both reference types and type SC is assignable to TC.

Method Invocation Conversion[2.6.8]

Method invocation conversion is applied to each argument value in a method or constructor invocation:
the type of the argument expression must be converted to the type of the corresponding parameter.
Method invocation contexts allow the use of an identity conversion (§2.6.1), a widening primitive
conversion (§2.6.2), or a widening reference conversion (§2.6.4). Method invocation conversions specifically
do not include the implicit narrowing of integer constants that is part of assignment conversion (§2.6.7).
If the type of an argument expression is either float or double, then value set conversion (§2.6.6) is applied
after the type conversion:
If an argument value of type float is an element of the float-extended-exponent value set, then the
implementation must map the value to the nearest element of the float value set. This conversion may result
in overflow or underflow.
If an argument value of type double is an element of the double-extended-exponent value set, then the
implementation must map the value to the nearest element of the double value set. This conversion may
result in overflow or underflow.

Casting Conversion[2.6.9]

Casting conversions are more powerful than assignment or method invocation conversions applied to
the operand of a cast operator: the type of the operand expression must be converted to the type
explicitly named by the cast operator. Casting contexts allow the use of an identity conversion (§2.6.1),
a widening primitive conversion (§2.6.2), a narrowing primitive conversion (§2.6.3), a widening reference
conversion (§2.6.4), or a narrowing reference conversion (§2.6.5). Thus, casting conversions are more
inclusive than assignment or method invocation conversions: a cast can do any permitted conversion
other than a string conversion.
Value set conversion (§2.6.6) is applied after the type conversion.
Casting can convert a value of any numeric type to any other numeric type. A value of type boolean
cannot be cast to another type. A value of reference type cannot be cast to a value of primitive type.
Some casts can be proven incorrect at compile time and result in a compile-time error. Otherwise, either
the cast can be proven correct at compile time, or a runtime validity check is required. (See The
JavaTM Language Specification for details.) If the value at run time is a null reference, then the cast is
allowed. If the check at run time fails, a ClassCastException is thrown.

Numeric Promotion[2.6.10]

Numeric promotion is applied to the operands of an arithmetic operator. Numeric promotion contexts
allow the use of 1) an identity conversion (§2.6.1) or 2) a widening primitive conversion (§2.6.2).
Numeric promotions are used to convert the operands of a numeric operator to a common type where
an operation can be performed. The two kinds of numeric promotion are unary numeric promotion and
binary numeric promotion. The analogous conversions in C are called "the usual unary conversions" and "
the usual binary conversions." Numeric promotion is not a general feature of the Java programming language,
but rather a property of specific built-in operators.
An operator that applies unary numeric promotion to a single operand of numeric type converts an
operand of type byte, short, or char to int by a widening primitive conversion, and otherwise leaves the
operand alone. Value set conversion (§2.6.6) is then applied. The operands of the shift operators are
promoted independently using unary numeric promotions.
When an operator applies binary numeric promotion to a pair of numeric operands, the following rules
apply, in order, using widening primitive conversion to convert operands as necessary:

   1)  If either operand is of type double, the other is converted to double.
   2) Otherwise, if either operand is of type float, the other is converted to float.
   3) Otherwise, if either operand is of type long, the other is converted to long.
   4) Otherwise, both operands are converted to type int.

After type conversion, if any, value set conversion is applied to each operand.


Names and Packages [2.7]

Names are used to refer to entities declared in a program. A declared entity is a package, type, member
(field or method) of a type, parameter, or local variable. Programs are organized sets of packages.

Simple Names and Qualified Names [2.7.1]

A simple name is a single identifier (§2.2). Qualified names (§2.7.4) provide access to members of packages
and reference types. A qualified name consists of a name, a "." token, and an identifier.
Not all identifiers are part of a name. Identifiers are also used in declarations, where the identifier
determines the name by which an entity will be known, in field access expressions and method invocation
expressions, and in statement labels and break and continue statements that refer to statement labels.

Packages [2.7.2]

A package consists of a number of compilation units and has a hierarchical name. Packages are
independently developed, and each package has its own set of names, which helps to prevent name
conflicts. Each Java virtual machine implementation determines how packages, compilation units, and
subpackages are created and stored; which top-level package names are in scope in a particular
compilation; and which packages are accessible. Packages may be stored in a local file system, in a
distributed file system, or in some form of database.
A package name component or class name might contain a character that cannot legally appear in a host
file system's ordinary directory or file name: for instance, a Unicode character on a system that allows
only ASCII characters in file names.
A Java virtual machine implementation must support at least one unnamed package; it may support more
than one but is not required to do so. Which compilation units are in each unnamed package is determined
by the host system. Unnamed packages are provided principally for convenience when developing small
or temporary applications or when just beginning development.
An import declaration allows a type declared in another package to be known by a simple name rather
than by the fully qualified name (§2.7.5) of the type. An import declaration affects only the type
declarations of a single compilation unit. A compilation unit automatically imports each of the public type
names declared in the predefined package java.lang.   //compilation unit --> source file   ed.

Members [2.7.3]

Packages and reference types have members. The members of a package (§2.7.2) are subpackages and
all the class (§2.8) and interface (§2.13) types declared in all the compilation units of the package. The
members of a reference type are fields (§2.9), methods (§2.10), and nested classes and interfaces.

The Members of a Package[2.7.3.1]

In general, the subpackages of a package are determined by the host system. However, the standard
package java always has the subpackages lang, util, io, and net. No two distinct members of the same
package may have the same simple name (§2.7.1), but members of different packages may have the
same simple name.

The Members of a Class Type[2.7.3.2]

The members of a class type (§2.8) are fields (§2.9), methods(§2.10), and nested classes and interfaces.
These include members inherited from its direct superclass (§2.8.3), if it has one, members inherited from
any direct superinterfaces (§2.13.2),and any members declared in the body of the class. There is no
restriction against a field and a method of a class type having the same simple name.
A class type may have two or more methods with the same simple name if they have different numbers
of parameters or different parameter types in at least one parameter position. Such a method member
name is said to be overloaded. A class type may contain a declaration for a method with the same name
and the same signature as a method that would otherwise be inherited from a superclass or superinterface.
In this case, the method of the superclass or superinterface is not inherited. If the method not inherited
is abstract, the new declaration is said to implement the method; if it is not abstract, the new declaration
is said to override it.

The Members of an Interface Type[2.7.3.3]

The members of an interface type (§2.13) are fields, methods, and nested classes and interfaces. The
members of an interface are the members inherited from any direct superinterfaces (§2.13.2) and members
declared in the body of the interface.

The Members of an Array Type[2.7.3.4]
 

The members of an array type (§2.15) are the members inherited from its superclass, the class Object
(§2.4.7), and the field length, which is a constant (final) field of every array.

Qualified Names and Access Control[2.7.4]

Qualified names (§2.7.1) are a means of access to members of packages and reference types; related means
of access include field access expressions and method invocation expressions. All three are syntactically
similar in that a "." token appears,preceded by some indication of a package, type, or expression having
a type and followed by an identifier that names a member of the package or type. These are collectively
known as constructs for qualified access.
The Java programming language provides mechanisms for limiting qualified access, to prevent users of a
package or class from depending on unnecessary details of the implementation of that package or class.
Access control also applies to constructors. Whether a package is accessible is determined by the host
system.
A class or interface may be declared public, in which case it may be accessed, using a qualified name, by
any class or interface that can access the package in which it is declared. A class or interface that is not
declared public may be accessed from, and only from, anywhere in the package in which it is declared.
Every field or method of an interface must be public. Every member of a public interface is implicitly public,
whether or not the keyword public appears in its declaration. It follows that a member of an interface is
accessible if and only if the interface itself is accessible.
A field, method, or constructor of a class may be declared using at most one of the public, private, or
protected keywords. A public member may be accessed by any class or interface. A private member
may be accessed only from within the class that contains its declaration. A member that is not declared
ublic, protected, or private is said to havedefault access and may be accessed from, and only from,
anywhere in the package in which it is declared.
A protected member of an object may be accessed only by code responsible for the implementation of
that object. To be precise, a protected member may be accessed from anywhere in the package in which
it is declared and, in addition, it may be accessed from within any declaration of a subclass of the class
type that contains its declaration, provided that certain restrictions are obeyed.

Fully Qualified Names [2.7.5]

Every package, class, interface, array type, and primitive type has a fully qualified name. It follows that
every type except the null type has a fully qualified name. The fully qualified name of a primitive type is the
keyword for that primitive type, namely, boolean, char, byte, short, int, long, float, or double.
The fully qualified name of a named package that is not a subpackage of a named package is its simple name.
The fully qualified name of a named package that is a subpackage of another named package consists of
the fully qualified name of the containing package followed by "." followed by the simple (member) name
of the subpackage.
The fully qualified name of a class or interface declared in an unnamed package is it's simple name.
The fully qualified name of a class or interface that is declared in a named package consists of the fully
qualified name of the package followed by "." followed by the simple name of the class or interface.
The fully qualified name of an array type consists of the fully qualified name of the component type of
the array type followed by "[]".


Classes [2.8]

A class declaration specifies a new reference type and provides its implementation. Each class is
implemented as a subclass of a single existing class. A class may also implement one or more interfaces.
The body of a class declares members (fields and methods), static initializers, and constructors.

Class Names [2.8.1]

If a class is declared in a named package with the fully qualified name P, then the class has the fully
qualified name P.Identifier. If the class is in an unnamed package, then the class has the fully qualified
name Identifier. Two classes are the same class (and therefore the same type) if they are loaded by
the same class loader (§2.17.2) and they have the same fully qualified name (§2.7.5).

Class Modifiers [2.8.2]

A class declaration may include class modifiers. A class may be declared public, as discussed in §2.7.4.
An abstract class is a class that is incomplete, or considered incomplete. Only abstract classes may
have abstract methods (§2.10.3), that is, methods that are declared but not yet implemented.
A class can be declared final if its definition is complete and no subclasses are desired or required.
Because a final class never has subclasses, it's methods cannot be overridden A class cannot be both final
and abstract, because the implementation of such a class could never be completed.
A class can be declared strictfp to indicate that all expressions in the methods of the class are FP-strict
(§2.18), whether or not the methods themselves are declared FP-strict.
A class is declared public to make accessible to packages other than the one in which it is declared,
using either its fully qualified name or a shorter name created by an import declaration (§2.7.2). If a class
lacks the public modifier, access to the class declaration is limited to the package in which it is declared.

Superclasses and Subclasses[2.8.3]

The extends claus in a class declaration specifies the direct superclass of the current class, from
whose implementation the current class is derived. Only the class Object (§2.4.7) has no direct superclass.
If the extends clause is omitted from the class declaration, then the superclass of the new class is Object.

The Class Members[2.8.4]

The members of a class type include those declared in the body of the class as well as those inherited
from the direct superclass (§2.8.3) and any direct superinterfaces (§2.13.2)  Members of a superclass
declared private are not inherited by subclasses of that class. Members of a class not declared private,
protected, or public are not inherited by subclasses declared in a package other than the one in which
the class is declared. Constructors (§2.12) and static initializers (§2.11) are not members and therefore
are not inherited.


Fields [2.9]

The variables of a class type are its fields. Class (static) variables exist once per class. Instance variables
exist once per instance of the class. Fields may include initializers and may be modified using various
modifier keywords. If the class declares a field with a certain name, then the declaration of that field is
said to hide any and all accessible declarations of fields with the same name in the superclasses and
superinterfaces of the class. A class inherits from its direct superclass and direct superinterfaces all the
fields of the superclass and superinterfaces that are accessible to code in the class and are not hidden by
a declaration in the class. A hidden field can be accessed by using a qualified name (if it is static) or by
using a field access expression that contains a cast to a superclass type or the keyword super.
A value stored in a field of type float is always an element of the float value set (§2.4.3); similarly, a
value stored in a field of type double is always an element of the double value set. It is not permitted
for a field of type float to contain an element of the float-extended-exponent value set that is not also an
element of the float value set, nor for a field of type double to contain an element of the
double-extended-exponent value set that is not also an element of the double value set.

Field Modifiers [2.9.1]

Fields may be declared public, protected, or private. If a field is declared static, there exists exactly one
incarnation of the field, no matter how many instances (possibly zero) of the class are created. A static
field, also called a class variable, is incarnated when the class is initialized (§2.17.4). A field that is not
declared static is called an instance variable. For every new class instance, a new variable associated
with that instance is created for every instance variable declared in that class or in any of its superclasses.
A field can be declared final, in which case its declarator must include a variable initializer (§2.9.2). Both
class and instance variables may be declared final. Once a final field has been initialized, it always contains
the same value. If a final field holds an object reference, then the state of the object may be changed by
operations on the object, but the field will always refer to the same object. Variables may be marked
transient to indicate that they are not part of the persistent state of an object.

The Java programming language allows threads that access shared variables to keep private working
copies of the variables; this allows a more efficient implementation of multiple threads (§2.19). These
working copies need to be reconciled with the master copies in the shared main memory only at prescribed
synchronization points, namely, when objects are locked or unlocked (§2.19). As a rule, to make sure that
shared variables are consistently and reliably updated, a thread should ensure that it has exclusive access
to such variables by obtaining a lock that conventionally enforces mutual exclusion for those shared variables.
Alternatively, a field may be declared volatile, in which case a thread must reconcile its working copy of
the field with the master copy every time it accesses the variable. Moreover, operations on the master copies
of one or more volatile variables on behalf of a thread are performed by the main memory in exactly the
order that the thread requested. A final field cannot also be declared volatile.

Initialization of Fields [2.9.2]

If a field declaration contains a variable initializer, then it has the semantics of an assignment to the
declared variable. If the declaration is for a class variable,(a static field), the variable initializer is
evaluated and the assignment performed exactly once, when the class is initialized (§2.17.4). If the
declaration is for an instance variable (a field that is not static), the variable initializer is evaluated
and the assignment performed each time an instance of the class is created.


 Methods [2.10]

A method declares executable code that can be invoked, passing a fixed number of values as arguments.
Every method declaration belongs to some class. A class inherits from its direct superclass (§2.8.3) and
any direct superinterfaces (§2.13.2) all accessible methods, with one exception: if a name is declared as a
method in the new class, then no method with the same signature (§2.10.2) is inherited. Instead, the newly
declared method is said to override any such method declaration. An overriding method must not conflict
with the definition that it overrides, for instance, by having a different return type. Overridden methods of
the superclass can be accessed using a method invocation expression involving the super keyword.

Formal Parameters[2.10.1]

The formal parameters of a method, if any, are specified by a list of comma-separated parameter specifiers.
Each parameter specifier consisting of a type and an identifier. When the method is invoked, the values
of the actual argument expressions initialize newly created parameter variables (§2.5), each of the declared
type, before execution of the body of the method.
A method parameter of type float always contains an element of the float value set (§2.4.3); similarly, a
method parameter of type double always contains an element of the double value set. It is not permitted
for a method parameter of type float to contain an element of the float-extended-exponent value set that
is not also an element of the float value set, nor for a method parameter of type double to contain an
element of the double-extended-exponent value set that is not also an element of the double value set.
Where an argument expression corresponding to a parameter variable is not FP-strict (§2.18),
evaluation of that actual argument expression is permitted to use values drawn from the appropriate
extended-exponent value sets. Prior to being stored in the parameter variable, the result of such an
expression is mapped to the nearest value in the corresponding standard value set by method invocation
conversion (§2.6.8).

Method Signature [2.10.2]

The signature of a method consists of the name of the method and the number and type of formal
parameters (§2.10.1) A class may not declare two methods with the same signature.

Method Modifiers[2.10.3]

The access modifiers public, protected, and private are discussed in Section 2.7.4.
An abstract method declaration introduces the method as a member, providing its signature (§2.10.2),
return type, and throws clause (if any), but does not provide an implementation. The declaration of an
abstract method m must appear within an abstract class (call it A). Every subclass of A that is not itself
abstract must provide an implementation for m. A method declared abstract cannot also be declared to
be private, static, final, native, strictfp, or synchronized.
A method that is declared static is called a class method. A class method is always invoked without
reference to a particular object. A class method may refer to other fields and methods of the class by
simple name only if they are class methods and class (static) variables.
A method that is not declared static is an instance method. An instance method is always invoked with
respect to an object, which becomes the current object to which the keywords this and super refer
during execution of the method body.
A method can be declared final to prevent subclasses from overriding or hiding it. A private method
and all methods declared in a final class (§2.8.2) are implicitly final, because it is impossible to override
them. If a method is final or implicitly final, a compiler or a runtime code generator can safely "inline"
the body of a final method, replacing an invocation of the method with the code in its body.

A synchronized method will acquire a monitor lock (§2.19) before it executes. For a class (static)
method, the lock associated with the class object for the method's class is used. For an instance method,
the lock associated with this (the object for which the method is invoked) is used. The same per-object
lock is used by the synchronized statement.
A method can be declared strictfp to indicate that all expressions in the method are FP-strict (§2.18).
A method can be declared native to indicate that it is implemented in platform-dependent code, typically
written in another programming language such as C, C++, or assembly language. A method may not be
declared to be both native and strictfp.

Static Initializers [2.11]

Any static initializersdeclared in a class are executed when the class is initialized (§2.17.4) and,
together with any field initializers (§2.9.2) for class variables, may be used to initialize the class variables
of the class (§2.17.4).
The static initializers and class variable initializers are executed in textual order. They may not refer to class
variables declared in the class whose declarations appear textually after the use, even though these class
variables are in scope. This restriction is designed to catch, at compile time, most circular or otherwise
malformed initializations.

Constructors [2.12]

A constructor is used in the creation of an object that is an instance of a class. The constructor declaration
looks like a method declaration that has no result type. Constructors are invoked by class instance creation
expressions (§2.17.6), by the conversions and concatenations caused by the string concatenation operator +,
and by explicit constructor invocations from other constructors; they are never invoked by method
invocation expressions. Constructor declarations are not members. They are never inherited and therefore
are not subject to hiding or overriding.
If a constructor body does not begin with an explicit constructor invocation and the constructor being
declared is not part of the primordial classObject, then the constructor body is implicitly assumed by
the compiler to begin with a superclass constructor invocation "super( );", an invocation of the constructor
of the direct superclass that takes no arguments.
If a class declares no constructors then a default constructor, which takes no arguments, is automatically
provided. If the class being declared is Object, then the default constructor has an empty body. Otherwise,
the default constructor takes no arguments and simply invokes the superclass constructor with no arguments.
If the class is declared public, then the default constructor is implicitly given the access modifier public.
Otherwise, the default constructor has the default access implied by no access modifier (§2.7.4).
A class can be designed to prevent code outside the class declaration from creating instances of the class
by declaring at least one constructor, in order to prevent the creation of an implicit constructor, and declaring
all constructors to be private.

Constructor Modifiers[2.12.1]

Access to constructors is governed by the access modifiers public, protected, and private (§2.7.4).
A constructor cannot be abstract, static, final, native, or synchronized. A constructor cannot be
declared to be strictfp. This difference in the definitions for method modifiers (§2.10.3) and constructor
modifiers is an intentional language design choice; it effectively ensures that a constructor is FP-strict
(§2.18) if and only if its class is FP-strict, so to speak.

Interfaces [2.13]

An interface is a reference type whose members are constants and abstract methods. This type has no
implementation, but otherwise unrelated classes can implement it by providing implementations for its
abstract methods. Programs can use interfaces to make it unnecessary for related classes to share a
common abstract superclass or to add methods to Object.
An interface may be declared to be a direct extension of one or more other interfaces, meaning that it
implicitly specifies all the abstract methods and constants of the interfaces it extends, except for any
constants that it may hide, and perhaps adds newly declared members of its own.
A class may be declared to directly implement one or more interfaces, meaning that any instance of the
class implements all the abstract methods specified by that interface. A class necessarily implements all
the interfaces that its direct superclasses and direct superinterfaces do. This (multiple) interface inheritance
allows objects to support (multiple) common behaviors without sharing any implementation.
A variable whose declared type is an interface type may have as its value a reference to an object that is
an instance of any class that is declared to implement the specified interface. It is not sufficient that the
class happens to implement all the abstract methods of the interface; the class or one of its superclasses
must actually be declared to implement the interface, or else the class is not considered to implement the
interface.

Interface Modifiers[2.13.1]

An interface declaration may be preceded by the interface modifiers public, strictfp, and abstract.
The access modifier public is discussed in (§2.7.4).Every interface is implicitly abstract. All members
of interfaces are implicitly public. An interface cannot be final, because the implementation of such a
class could never be completed.

Superinterfaces [2.13.2]

If an extends clause is provided, then the interface being declared extends each of the other named
interfaces and therefore inherits the methods and constants of each of the other named interfaces. Any
class that implements the declared interface is also considered to implement all the interfaces that this
interface extends and that are accessible to the class.
The implements clause in a class declaration lists the names of interfaces that are direct superinterfaces
of the class being declared. All interfaces in the current package are accessible. Interfaces in other
packages are accessible if the host system permits access to the package and the interface is declared
public.Unlike class Object, which every class extends, there is no single interface of which all interfaces
are extensions.

Interface Members [2.13.3]

The members of an interface are those members inherited from direct superinterfaces and those members
declared in the interface. The interface inherits, from the interfaces it extends, all members of those interfaces,
except for fields with the same names as fields it declares. Interface members are either fields or methods.

Interface (Constant) Fields [2.13.3.1]

Every field declaration in the body of an interface is implicitly static and final. Interfaces do not have instance
variables. Every field declaration in an interface is itself implicitly public. A constant declaration in an
interface must not include either of the modifiers transient or volatile.
Every field in the body of an interface must have an initialization expression, which need not be a constant
expression. The variable initializer is evaluated and the assignment performed exactly once, when the
interface is initialized (§2.17.4).

Interface (Abstract) Methods [2.13.3.2]

Every method declaration in the body of an interface is implicitly abstract and implicitly public.
A method declared in the body of an interface must not be declared static, because static methods
cannot be abstract. A method declared in the body of an interface must not be declared native, strictfp,
or synchronized, because those keywords describe implementation properties rather than interface
properties; however, a method declared in an interface may be implemented by a method that is declared
native, strictfp, or synchronized in a class that implements the interface. A method declared in the body of
an interface must not be declared final; however, one may be implemented by a method that is declared
final in a class that implements the interface.

Overriding, Inheritance, and Overloading in Interfaces [2.13.4]

If the interface declares a method, then the declaration of that method is said to override any and all
methods with the same signature in the superinterfaces of the interface that would otherwise be
accessible to code in this interface. An interface inherits from its direct superinterfaces all methods of
the superinterfaces that are not overridden by a method declared in the interface. If two methods of an
interface (whether declared or inherited) have the same name but different signatures, then the method
name is said to be overloaded.

Nested Classes and Interfaces[2.14]  //references to Interfaces edited out as no  info is provided

JDK release 1.1 added nested classes and interfaces to the Java programming language. Nested
classes are sometimes referred to as inner classes. A full specification of nested classes and interfaces
will be published in the second edition of The JavaTM Language Specification. Until then, interested
persons should refer to the Inner Classes Specification, which may be found at http://java.sun.com/products/jdk/1.1/docs/guide/innerclasses/spec/innerclasses.doc.html.

Arrays [2.15]

Arrays are objects, are dynamically created, and may be assigned to variables of type Object (§2.4.7).
All methods on arrays are inherited from class Object except the clone method, which arrays override.
All arrays implement the interfaces Cloneable and java.io.Serializable. An array object contains a
number of variables. That number may be zero, in which case the array is said to be empty. The variables
contained in an array have no names; instead they are referenced by array access expressions that use
nonnegative integer index values. These variables are called the components of the array. If an array
has n components, we say n is the length of the array. An array of zero components is not the same as
the null reference (§2.4).
An array component of type float is always an element of the float value set (§2.4.3); similarly, a
component of type double is always an element of the double value set. A component of type float may
not be an element of the float-extended-exponent value set unless it is also an element of the float value
set. A component of type double may not be an element of the double-extended-exponent value set
unless it is also an element of the double value set.

Array Types [2.15.1]

All the components of an array have the same type, called the component type of the array. If the
component type of an array is T, then the type of the array itself is written T[]. The component type
of an array may itself be an array type. The components of such an array may contain references to
subarrays. If, starting from any array type, one considers its component type, and then (if that is also
an array type) the component type of that type, and so on, eventually one must reach a component
type that is not an array type; this is called the element type of the original array, and the components
at this level of the data structure are called the elements of the original array.
There are three situations in which an element of an array can be an array: if the element type is of type
Object (§2.4.7), Cloneable, or java.io.Serializable, then some or all of the elements may be arrays,
because every array object can be assigned to a variable of one of those types.
In the Java programming language, unlike in C, an array of char is not a String (§2.4.7), and neither a
String nor an array of char is terminated by '\u0000' (the NUL-character). A String object is immutable
(its value never changes), while an array of char has mutable elements.

The element of an array may be any primitive or reference type. In particular, arrays with an interface
type as the component type are supported; the elements of such an array may have as their value a null
reference or instances of any class type that implements the interface. Arrays with an abstract class type
as the component type are supported; the elements of such an array may have as their value a null
reference or instances of any subclass of this abstract class that is not itself abstract.

Array Variables [2.15.2]

A variable of array type holds a reference to an object. Declaring a variable of array type does not
create an array object or allocate any space for array components. It creates only the variable itself,
which can contain a reference to an array. Because an array's length is not part of its type, a single
variable of array type may contain references to arrays of different lengths. Once an array object is
created, its length never changes. To make an array variable refer to an array of different length, a
reference to a different array must be assigned to the variable.
If an array variable v has type A[], where A is a reference type, then v can hold a reference to any
array type B[], provided B can be assigned to A (§2.6.7).

Array Creation [2.15.3]

An array is created by an array creation expression or an array initializer.

Array Access [2.15.4]

A component of an array is accessed using an array access expression. Arrays may be indexed by int
values; short, byte, or char values may also be used as they are subjected to unary numeric promotion
(§2.6.10) and become int values. All arrays are 0-origin. An array with length n can be indexed by the
integers 0 through n - 1.
All array accesses are checked at run time; an attempt to use an index that is less than zero or greater
than or equal to the length of the array causes an ArrayIndexOutOfBoundsException to be thrown.


Exceptions [2.16]

When a program violates the semantic constraints of the Java programming language, the Java virtual
machine signals this error to the program as an exception ( i.e  an attempt to index outside the bounds
of an array). Java specifies that an exception will be thrown when semantic constraints are violated and
will cause a nonlocal transfer of control from the point where the exception occurred to a point that can
be specified by the programmer. An exception is said to be thrown from the point where it occurred and
is said to be caught at the point to which control is transferred. A method invocation that completes
because an exception causes transfer of control to a point outside the method is said to complete abruptly.
Programs can also throw exceptions explicitly, using throw statements. This is an alternative to returning
distinguished error values, such as the integer value -1, where a negative value would not be expected.
Every exception is represented by an instance of the class Throwable or one of its subclasses; such an
object can be used to carry information from the point at which an exception occurs to the handler that
catches it. Handlers are established by catch clauses of try statements. During the process of throwing an
exception, the Java virtual machine abruptly completes in turn, any expressions, statements, method
and constructor invocations, static initializers, and field initialization expressions that have begun but not
completed execution in the current thread,  continuing until a handler is found that indicates that it handles
the thrown exception by naming the class of the exception or a superclass of the class of the exception.
If no such handler is found, then the method uncaughtException is invoked for the ThreadGroup that
is the parent of the current thread.
The Java exception mechanism is integrated with the synchronization model (§2.19) so locks are properly
released as synchronized statements and invocations of synchronized methods complete abruptly.
The specific exceptions covered in this section are that subset of the predefined exceptions that can be
thrown directly by the operation of the Java virtual machine. Additional exceptions can be thrown by class
library or user code; these exceptions are not covered here. See The JavaTM Language Specification for
information on all predefined exceptions.

The Causes of Exceptions[2.16.1]

An exception is thrown when 1) An abnormal execution condition was synchronously detected by the
Java virtual machine and thrown at the point where they were specified as a possible result of an expression
evaluation or statement execution.(For example, an operation violates Java semantics such as indexing
outside the bounds of an array or an error occurs in loading or linking part of the program or some limit
on a resource is exceeded such as too much memory is used) 2) A throw statement was executed. or
3) An asynchronous exception occurred because the stop method of class Thread or ThreadGroup
was invoked, or an internal error occurred in the virtual machine implementation.
Exceptions are represented by instances of the class Throwable and its subclasses, collectively, called
the exception classes.

Handling an Exception[2.16.2]

When an exception is thrown, control is transferred from the code that caused the exception to the
nearest dynamically enclosing catch clause of a try statement that handles the exception. A statement
or expression is dynamically enclosed by a catch clause if it appears within the try block of the try
statement of which the catch clause is a part, or if the caller of the statement or expression is dynamically
enclosed by the catch clause. If the call is made within a given method, the statement caller is considered
to be the method invocation expression that was executed to cause the given method to be invoked If
within a constructor or the initializer for an instance variable, then the caller is the class instance creation
expression or the method invocation of newInstance that was executed to cause an object to be created.
The catch clause handles the exception if the type of its parameter is the class of the exception or a
superclass of the class of the exception. Equivalently, a catch clause will catch any exception object
that is an instanceof the declared parameter type.

The control transfer that occurs when an exception is thrown causes abrupt completion of expressions
and statements until a catch clause is encountered that can handle the exception; execution then continues
by executing the block of that catch clause. The code that caused the exception is never resumed.
If no catch clause handling an exception can be found, then the current thread (the thread that encountered
the exception) is terminated, but only after all finally clauses have been executed and the method
uncaughtException has been invoked for the ThreadGroup that is the parent of the current thread.

In situations where it is desirable to ensure that one block of code is always executed after another,
even if that other block of code completes abruptly, a try statement with a finally clause may be used.
If a try or catch block in a try-finally or try-catch-finally statement completes abruptly, then the finally
clause is executed during propagation of the exception, even if no matching catch clause is ultimately found.
If a finally clause is executed because of abrupt completion of a try block and the finally clause itself
completes abruptly, then the reason for the abrupt completion of the try block is discarded and the new
reason for abrupt completion is propagated from there.

Most exceptions occur synchronously as a result of an action by the thread in which they occur and
at a point in the program that is specified to possibly result in such an exception. An asynchronous
exception is, by contrast, an exception that can potentially occur at any point in the execution of a
program. Asynchronous exceptions are rare. They occur only as a result of an invocation of the stop
method of class Thread or ThreadGroupor from an internal error in the Java virtual machine
implementation.
A stop method may be invoked by one thread to affect another thread or all the threads in a specified
thread group. It is asynchronous because it may occur at any point in the execution of the other thread
or threads. An internal error is considered asynchronous so that it may be handled using the same
mechanism that handles the stop method, as will now be described.
The Java programming language permits a small but bounded amount of execution to occur before an
asynchronous exception is thrown. This delay is permitted to allow optimized code to detect and throw
these exceptions at points where it is practical to handle them while obeying the semantics of the language.
  A simple implementation might poll for asynchronous exceptions at the point of each control transfer
instruction. Since a program has a finite size, this provides a bound on the total delay in detecting an
asynchronous exception. Since no asynchronous exception will occur between control transfers, the
code generator has some flexibility to reorder computation between control transfers for greater
performance.
All exceptions in the Java programming language are precise: when the transfer of control takes place,
all effects of the statements executed and expressions evaluated before the point from which the exception
is thrown must appear to have taken place. No expressions, statements, or parts thereof that occur after
the point from which the exception is thrown may appear to have been evaluated. If optimized code has
speculatively executed some of the expressions or statements which follow the point at which the exception
occurs, such code must be prepared to hide this speculative execution from the user-visible state of the
program.

The Exception Hierarchy [2.16.3]

The possible exceptions in a program are organized in a hierarchy of classes, rooted at class Throwable,
a direct subclass of Object. The classes Exception and Error are direct subclasses of Throwable. The
class RuntimeException is a direct subclass of Exception.

Programs can use the preexisting exception classes in throw statements, or define additional exception
classes as subclasses of Throwable or of any of its subclasses, as appropriate. To take advantage of
compile-time checking for exception handlers, it is typical to define most new exception classes as
checked exception classes, specifically as subclasses of Exception that are not subclasses of
RuntimeException.

The Classes Exception and RuntimeException [2.16.4]

The class Exception is the superclass of all the standard exceptions that ordinary programs may wish
to recover from. The class RuntimeException is a subclass of class Exception. The subclasses of
RuntimeException are unchecked exception classes. The package java.lang defines the following
standard unchecked runtime exceptions:
 
ArithmeticException An exceptional arithmetic situation has arisen, such as an integer division or integer  remainder operation with a zero divisor.
ArrayStoreException An attempt has been made to store into an array component a value whose class is not assignment compatible with the component type of the array
ClassCastException An attempt has been made to cast a reference to an object to an inappropriate type
IllegalMonitorStateException A thread has attempted to wait on or notify other threads waiting on an object that it has not locked.
IndexOutOfBoundsException Either an index of some sort (such as to an array, a string, or a vector) or a subrange, specified either by two index values or by an index and a length, was out of range
NegativeArraySizeException An attempt was made to create an array with a negative length
NullPointerException An attempt was made to use a null reference in a case where an object reference was required
SecurityException A security violation was detected.

The class Error and its standard subclasses are exceptions from which ordinary programs are not ordinarily
expected to recover. The class Error is a separate subclass of Throwable, distinct from Exception in the
class hierarchy, in order to allow programs to use the idiom

        } catch (Exception e) {

to catch all exceptions from which recovery may be possible without catching errors from which recovery
is typically not possible. Package java.lang defines all the error classes described here.

The Java virtual machine throws an object that is an instance of a subclass of LinkageError when a
loading(§2.17.2), linking(§2.17.3), or initialization(§2.17.4) error occurs.
 
 Process  associated errors   described
 loading  ClassFormatError,
ClassCircularityError
NoClassDefFoundError
UnsupportedClassVersionError
  in (§2.17.2)
 linking NoSuchFieldError, 
NoSuchMethodError,
InstantiationError, 
IllegalAccessError
  in  (§2.17.3)
 verification VerifyError   in  (§2.17.4)
 initialization ExceptionInInitializerError*   in  (§2.17.4)

*A virtual machine will throw the error ExceptionInInitializerError if execution of a static initializer or of  an initializer
   for a static field (§2.11) results in an exception that is not an Error or a subclass of Error.

A LinkageError may also be thrown at run time:
An AbstractMethodError is thrown at run time if an abstract method is invoked.
An UnsatisfiedLinkError is thrown at run time if the Java virtual machine cannot find an
appropriate definition of a method declared to be native.

A Java virtual machine implementation throws an object that is an instance of a subclass of the class
VirtualMachineError when an internal error or resource limitation prevents it from implementing the
semantics of the Java programming language. This specification defines the following virtual machine
errors:
 
 InternalError  An internal error has occurred in the Java virtual machine implementation because of 
a fault in the software implementing the virtual machine, a fault in the underlying host system software, or a fault in the hardware. This error is delivered asynchronously 
when it is detected and may occur at any point in a program.
 OutOfMemoryError  The Java virtual machine implementation has run out of either virtual or physical memory, and the automatic storage manager was unable to reclaim enough memory to satisfy an object creation request.
 StackOverflowError The Java virtual machine implementation has run out of stack space for a thread, typically
because the thread is doing an unbounded number of recursive invocations as a result of a fault in the executing program
 UnknownError An exception or error has occurred, but the Java virtual machine implementation is unable to report the actual exception or error.


Execution [2.17]

This section specifies activities that occur during execution of a program. It is organized around the
life cycle of the Java virtual machine and of the classes, interfaces, and objects that form a program.
It specifies the detailed procedures used in starting up the virtual machine (§2.17.1), class and interface
type loading (§2.17.2), linking (§2.17.3), and initialization (§2.17.4). It then specifies the procedures for
creation of new class instances (§2.17.6). It concludes by describing the unloading of classes
(§2.17.8) and the procedure followed when a virtual machine exits (§2.17.9).

Virtual Machine Start-up[2.17.1]

The Java virtual machine starts execution by invoking the method main of some specified class and
passing it a single argument, which is an array of strings. This causes the specified class to be loaded
(§2.17.2), linked (§2.17.3) to other types that it uses, and initialized(§2.17.4). The method main must be
declared public, static, and void.
The manner in which the initial class is specified to the Java virtual machine is beyond the scope of this
specification, but it is typical, in host environments that use command lines, for the fully qualified name
of the class to be specified as a command-line argument and for subsequent command-line arguments to
be used as strings to be provided as the argument to the method main. For example, using Sun's Java 2
SDK for Solaris, the command line

    java Terminator Hasta la vista Baby!        // class Terminator isn't highlighted in the following ed.

will start a Java virtual machine by invoking the method main of class Terminator (a class in an
unnamed package) and passing it an array containing the four strings "Hasta", "la", "vista", and "Baby!".
We now outline the steps the virtual machine may take to execute Terminator, as an example of the
loading, linking, and initialization processes that are described further in later sections.

The initial attempt to execute the method main of class Terminator discovers that the class Terminator
is not loaded-that is, the virtual machine does not currently contain a binary representation for this class.
The virtual machine then uses a ClassLoader(§2.17.2) to attempt to find such a binary representation.
If this process fails, an error is thrown. This loading process is described further in (§2.17.2). After
Terminator is loaded, it must be initialized before main can be invoked, and a type (class or interface)
must always be linked before it is initialized. Linking (§2.17.3) involves verification, preparation, and
(optionally) resolution.
Verification (§2.17.3) checks that the loaded representation of Terminator is well formed, with a proper
symbol table. Verification also checks that the code that implements Terminator obeys the semantic
requirements of the Java virtual machine. If a problem is detected during verification, an error is thrown.
Preparation (§2.17.3) involves allocation of static storage and any data structures that are used internally
by the virtual machine, such as method tables.
Resolution (§2.17.3) is the process of checking symbolic references from class Terminator to other
classes and interfaces, by loading the other classes and interfaces that are mentioned and checking that
the references are correct.
The resolution step is optional at the time of initial linkage. An implementation may resolve a symbolic
reference from a class or interface that is being linked very early, even to the point of resolving all symbolic
references from the classes and interfaces that are further referenced, recursively. (This resolution may
result in errors from further loading and linking steps.) This implementation choice represents one extreme
and is similar to the kind of static linkage that has been done for many years in simple implementations of
the C language.
An implementation may instead choose to resolve a symbolic reference only when it is actually used;
consistent use of this strategy for all symbolic references would represent the "laziest" form of resolution.
In this case, if Terminator had several symbolic references to another class, the references might be
resolved one at a time or perhaps not at all, if these references were never used during execution of the
program.
The only requirement regarding when resolution is performed is that any errors detected during resolution
must be thrown at a point in the program where some action is taken by the program that might, directly
or indirectly, require linkage to the class or interface involved in the error. In the "static" example
implementation choice described earlier, loading and linking errors could occur before the program
is executed if they involved a class or interface mentioned in the class Terminator or any of the further,
recursively referenced classes and interfaces. In a system that implemented the "laziest" resolution, these
errors would be thrown only when a symbolic reference was used.
In our running example, the virtual machine is still trying to execute the method main of class Terminator.
This is permitted only if the class has been initialized (§2.17.4).
Initialization consists of execution of any class variable initializers and static initializers of the class
Terminator, in textual order.But before Terminator can be initialized, its direct superclass must be
initialized, as well as the direct superclass of its direct superclass, and so on, recursively. In the simplest
case, Terminator has Object as its implicit direct superclass; if class Object has not yet been initialized,
then it must be initialized before Terminator is initialized.
If class Terminator has another class Super as its superclass, then Super must be initialized before
Terminator. This requires loading, verifying, and preparing Super, if this has not already been done, and,
depending on the implementation, may also involve resolving the symbolic references from Super and so
on, recursively. Initialization may thus cause loading, linking, and initialization errors, including such errors
involving other types.
Finally, after completion of the initialization for class Terminator (during which other consequential
loading, linking, and initializing may have occurred), the method main of Terminator is invoked.

Loading [2.17.2]

Loading refers to the process of finding the binary form of a class or interface type with a particular name,
perhaps by computing it on the fly, but more typically by retrieving a binary representation previously
computed from source code by a compiler and constructing, from that binary form, a Class object to
represent the class or interface. The binary format of a class or interface is normally the class file format
(see Chapter 4, "The class File Format").
The loading process is implemented by the class ClassLoader and its subclasses. Different subclasses of
ClassLoader may implement different loading policies. In particular, a class loader may cache binary
representations of classes and interfaces, prefetch them based on expected usage, or load a group of
related classes together. These activities may not be completely transparent to a running application if,
for example, a newly compiled version of a class is not found because an older version is cached by a
class loader. It is the responsibility of a class loader, however, to reflect loading errors only at points
in the program where they could have arisen without prefetching or group loading.
If an error occurs during class loading, then an instance of one of the following subclasses of class
LinkageError will be thrown at any point in the program that (directly or indirectly) uses the type:
 
 ClassFormatError  The binary data that purports to specify a requested compiled class or interface is malformed.
 UnsupportedClassVersionError  A class or interface could not be loaded because it is represented using an
unsupported version of the class file format.3
 ClassCircularityError A class or interface could not be loaded because it would be its own superclass or superinterface (§2.13.2).
 NoClassDefFoundError No definition for a requested class or interface could be found by the relevant class loader

Linking: Verification, Preparation, and Resolution [2.17.3]

Linking is the process of taking a binary form of a class or interface type and combining it into the runtime
state of the Java virtual machine, so that it can be executed. A class or interface type is always loaded
before it is linked. Three different activities are involved in linking: verification, preparation, and
resolution of symbolic references.
The Java programming language allows an implementation flexibility as to when linking activities (and,
because of recursion, loading) take place, provided that the semantics of the language are respected, that
a class or interface is completely verified and prepared before it is initialized, and that errors detected
during linkage are thrown at a point in the program where some action is taken by the program that might
require linkage to the class or interface involved in the error.
For example, an implementation may choose to resolve each symbolic reference in a class or interface
individually, only when it is used (lazy or late resolution), or to resolve them all at once, for example, while
the class is being verified (static resolution). This means that the resolution process may continue, in some
implementations, after a class or interface has been initialized.
Verification ensures that the binary representation of a class or interface is structurally correct. For
example, it checks that every instruction has a valid operation code; that every branch instruction
branches to the start of some other instruction, rather than into the middle of an instruction; that every
method is provided with a structurally correct signature; and that every instruction obeys the type discipline
of the Java programming language.
If an error occurs during verification, then an instance of the following subclass of class LinkageError will
be thrown at the point in the program that caused the class to be verified:
 
 VerifyError  The binary definition for a class or interface failed to pass a set of required checks to verify that it cannot violate the integrity of the Java virtual machine

Preparation involves creating the static fields for a class or interface and initializing such fields to the
standard default values (§2.5.1). This does not require the execution of any Java virtual machine code;
explicit initializers for static fields are executed as part of initialization (§2.17.4), not preparation.
Implementations of the Java virtual machine may precompute additional data structures at preparation
time in order to make later operations on a class or interface more efficient. One particularly useful data
structure is a "method table" or other data structure that allows any method to be invoked on instances
of a class without requiring a search of superclasses at invocation time.
The binary representation of a class or interface references other classes and interfaces and their fields,
methods, and constructors symbolically, using the fully qualified names (§2.7.5) of the other classes
and interfaces. For fields and methods these symbolic references include the name of the class or
interface type that declares the field or method, as well as the name of the field or method itself,
together with appropriate type information.
Before a symbolic reference can be used it must undergo resolution, wherein a symbolic reference is
validated and, typically, replaced with a direct reference that can be more efficiently processed if the
reference is used repeatedly.
If an error occurs during resolution, then an instance of one of the following subclasses of class
IncompatibleClassChangeError, or of some other subclass, or of IncompatibleClassChangeError
itself (which is a subclass of the class LinkageError) may be thrown at any point in the program that
uses a symbolic reference to the type:
 
 IllegalAccessError A symbolic reference has been encountered that specifies a use or assignment of a field, or
invocation of a method, or creation of an instance of a class to which the code containing the reference does not have access because the field or method was declared private, protected, or default access (not public), or because the class was not declared public. This can occur, for example, if a field that is originally declared public is changed to be private after another class that refers to the field has been compiled.
 InstantiationError A symbolic reference has been encountered that is used in a class instance creation expression, but an instance cannot be created because the reference turns out to refer to an interface or to an abstract class. This can occur, for example, if a class that is originally not abstract is changed to be abstract after another class that refers to the class in question has been compiled.
 NoSuchFieldError  A symbolic reference has been encountered that refers to a specific field of a specific class or interface, but the class or interface does not declare a field of that name. This can occur, for example, if a field declaration was deleted from a class after another class that refers to the field was compiled.
 NoSuchMethodError  A symbolic reference has been encountered that refers to a specific method of a specific class or interface, but the class or interface does not declare a method of that name and signature. This can occur, for example, if a method declaration was deleted from a class after another class that refers to the method was compiled.

Initialization [2.17.4]

Initialization of a class consists of executing its static initializers(§2.11) and the initializers for static
fields (§2.9.2) declared in the class. Initialization of an interface consists of executing the initializers for fields
declared in the interface (§2.13.3.1). Before a class or interface is initialized, its direct superclass must be
initialized, but interfaces implemented by the class need not be initialized. Similarly, the superinterfaces of
an interface need not be initialized before the interface is initialized. A class or interface type T will be
initialized immediately before one of the following occurs: 1) T is a class and an instance of T is created.
2) T is a class and a static method of T is invoked. 3) A nonconstant static field of T is used or assigned.
(A constant field is one that is (explicitly or implicitly) both final and static, and that is initialized with the
value of a compile-time constant expression. A reference to such a field must be resolved at compile time
to a copy of the compile-time constant value, so uses of such a field never cause initialization.)
Invocation of certain methods in library classes (§3.12) also causes class or interface initialization. See the
Java 2 platform's class library specifications (i.e. class Class and package java.lang.reflect) for details.
The intent here is that a type have a set of initializers that put it in a consistent state and that this state be
the first state that is observed by other classes. The static initializers and class variable initializers are
executed in textual order and may not refer to class variables declared in the class whose declarations
appear textually after the use, even though these class variables are in scope. This restriction is designed
to detect, at compile time, most circular or otherwise malformed initializations. Before a class or interface
is initialized its superclass is initialized, if it has not previously been initialized.

Detailed Initialization Procedure[2.17.5]

Initialization of a class or interface requires careful synchronization, since some other thread may be trying
to initialize the same class or interface at the same time. There is also the possibility that initialization of a
class or interface may be requested recursively as part of the initialization of that class or interface; for
example, a variable initializer in class A might invoke a method of an unrelated class B, which might in
turn invoke a method of class A. The implementation of the Java virtual machine is responsible for taking
care of synchronization and recursive initialization by using the following procedure. It assumes that the
Class object has already been verified and prepared and that the Class object contains state that can
indicate one of four situations:

1) This Class object is verified and prepared but not initialized.
2) This Class object is being initialized by some particular thread T.
3) This Class object is fully initialized and ready for use.
4) This Class object is in an erroneous state, perhaps because the verification step failed or because
    initialization was attempted and failed.

The procedure for initializing a class or interface is then as follows:

1) Synchronize on the Class object that represents the class or interface to be initialized. This involves
    waiting until the current thread can obtain the lock for that object (§8.13).
2) If initialization by some other thread is in progress for the class or interface, then wait on this Class
    object (which temporarily releases the lock). When the current thread awakens from the wait, repeat
    this step.
3) If initialization is in progress for the class or interface by the current thread, then this must be a recursive
    request for initialization. Release the lock on the Class object and complete normally.
4) If the class or interface has already been initialized, then no further action is required. Release the
    lock on the Class object and complete normally.
5) If the Class object is in an erroneous state, then initialization is not possible. Release the lock on the
     Class object and throw a NoClassDefFoundError.
6) Otherwise, record the fact that initialization of the Class object is now in progress by the current thread
    and release the lock on the Class object.
7) Next, if the Class object represents a class rather than an interface, and the direct superclass of this
    class has not yet been initialized, then recursively perform this entire procedure for the uninitialized
    superclass. If the initialization of the direct superclass completes abruptly because of a thrown exception,
    then lock this Class object, label it erroneous, notify all waiting threads, release the lock, and complete
    abruptly, throwing the same exception that resulted from the initializing the superclass.
8) Next, execute either the class variable initializers and static initializers of the class or the field initializers
    of the interface, in textual order, as though they were a single block, except that final static variables
    and fields of interfaces whose values are compile-time constants are initialized first.
9) If the execution of the initializers completes normally, then lock this Class object, label it fully initialized,
    notify all waiting threads, release the lock, and complete this procedure normally.
10) Otherwise, the initializers must have completed abruptly by throwing some exception E. If the class of
      E is not Error or one of its subclasses, then create a new instance of the class
      ExceptionInInitializerError, with E as the argument, and use this object in place of E in the following
      step. But if a new instance of ExceptionInInitializerError cannot be created because an
      OutOfMemoryError occurs, then instead use an OutOfMemoryError object in place of E in the
      following step.
11) Lock the Class object, label it erroneous, notify all waiting threads, release the lock, and complete
      this procedure abruptly with reason E or its replacement as determined in the previous step.

In some early implementations of the Java virtual machine, an exception during class initialization was
ignored rather than allowing it to cause an ExceptionInInitializerError as described here.
 

Creation of New Class Instances [2.17.6]

A new class instance is explicitly created when one of the following situations occurs:
1) Evaluation of a class instance creation expression creates a new instance of the class whose name
    appears in the expression.
2) Invocation of the newInstance method of class Class creates a new instance of the class represented
    by the Class object for which the method was invoked.

A new class instance may be implicitly created in the following situations:
1) Loading of a class or interface that contains a String literal may create a new String object (§2.4.8) to
    represent that literal. This may not occur if the a String object has already been created to represent a
    previous occurrence of that literal, or if the String.intern method has been invoked on a String object
    representing the same string as the literal.
2) Execution of a string concatenation operator that is not part of a constant expression sometimes creates
    a new String object to represent the result. String concatenation operators may also create temporary
    wrapper objects for a value of a primitive type (§2.4.1).

Each of these situations identifies a particular constructor to be called with specified arguments (possibly
none) as part of the class instance creation process.
Whenever a new class instance is created, memory space is allocated for it with room for all the instance
variables declared in the class type and all the instance variables declared in each superclass of the class
type, including all the instance variables that may be hidden. If there is not sufficient space available to
allocate memory for the object, then creation of the class instance completes abruptly with an
OutOfMemoryError. Otherwise, all the instance variables in the new object, including those declared
in superclasses, are initialized to their default values (§2.5.1).
Just before a reference to the newly created object is returned as the result, the indicated constructor is
processed to initialize the new object using the following procedure:

1) Assign the arguments for the constructor to newly created parameter variables for this constructor
    invocation.
2) If this constructor begins with an explicit constructor invocation of another constructor in the same class
    (using this), then evaluate the arguments and process that constructor invocation recursively using these
    same five steps. If that constructor invocation completes abruptly, then this procedure completes
    abruptly for the same reason. Otherwise, continue with step 5.
3) If this constructor does not begin with an explicit constructor invocation of another constructor in the
     same class (using this) and is in a class other than Object, then this constructor will begin with an
     explicit or implicit invocation of a superclass constructor (using super). Evaluate the arguments and
     process that superclass constructor invocation recursively using these same five steps. If that
     constructor invocation completes abruptly, then this procedure completes abruptly for the same
     reason. Otherwise, continue with step 4.
4)  Execute the instance variable initializers for this class, assigning their values to the corresponding
     instance variables, in the left-to-right order in which they appear textually in the source code for the
     class. If execution of any of these initializers results in an exception, then no further initializers are
     processed and this procedure completes abruptly with that same exception. Otherwise, continue
     with step 5. (In some early implementations, the compiler incorrectly omitted the code to initialize a
     field if the field initializer expression was a constant expression whose value was equal to the default
     initialization value for its type. This was a bug.)
5) Execute the rest of the body of this constructor. If that execution completes abruptly, then this procedure
    completes abruptly for the same reason. Otherwise, this procedure completes normally.

Unlike C++, the Java programming language does not specify altered rules for method dispatch during the
creation of a new class instance. If methods are invoked that are overridden in subclasses in the object
being initialized, then these overriding methods are used, even before the new object is completely created.

Finalization of Class Instances[2.17.7]

The class Object has a protected method called finalize; this method can be overridden by other
classes. The particular definition of finalize that can be invoked for an object is called the finalizer of
that object. Before the storage for an object is reclaimed by the garbage collector, the Java virtual
machine will invoke the finalizer of that object.
Finalizers provide a chance to free up resources (such as file descriptors or operating system graphics
contexts) that cannot be freed automatically by an automatic storage manager. In such situations,
simply reclaiming the memory used by an object would not guarantee that the resources it held would
be reclaimed.
The Java programming language does not specify how soon a finalizer will be invoked, except to say that
it will happen before the storage for the object is reused. Nor does the language specify which thread
will invoke the finalizer for any given object. If an uncaught exception is thrown during the finalization, the
exception is ignored and finalization of that object terminates.
The finalize method declared in class Object takes no action. However, the fact that class Object
declares a finalize method means that the finalize method for any class can always invoke the finalize
method for its superclass, which is usually good practice. (Unlike constructors, finalizers do not
automatically invoke the finalizer for the superclass; such an invocation must be coded explicitly.)
For efficiency, an implementation may keep track of classes that do not override the finalize method of
class Object or that override it in a trivial way, such as

    protected void finalize( ) { super.finalize( ); }

We encourage implementations to treat such objects as having a finalizer that is not overridden and to
finalize them more efficiently. The finalize method may be invoked explicitly, just like any other method.
However, doing so does not have any effect on the object's eventual automatic finalization. The Java virtual
machine imposes no ordering on finalize method calls. Finalizers may be called in any order or even
concurrently.
As an example, if a circularly linked group of unfinalized objects becomes unreachable, then all the objects
may become finalizable together. Eventually, the finalizers for these objects may be invoked in any order
or even concurrently using multiple threads. If the automatic storage manager later finds that the objects
are unreachable, then their storage can be reclaimed.

Unloading of Classes and Interfaces [2.17.8]

A class or interface may be unloaded if and only if its class loader is unreachable. The bootstrap class
loader is always reachable; as a result, system classes may never be unloaded.

Virtual Machine Exit [2.17.9]

The Java virtual machine terminates all its activity and exits when one of two things happens:
1) All the threads that are not daemon threads(§2.19) terminate.
2) Some thread invokes the exit method of class Runtime or class System, and the exit operation is
    permitted by the security manager.

A program can specify that all finalizers that have not been automatically invoked are to be run before the
virtual machine exits.This is done by invoking the method runFinalizersOnExit of the class System with
the argument true.4 By default finalizers are not run on exit. Once running finalizers on exit has been
enabled it may be disabled by invoking runFinalizersOnExit with the argument false. An invocation of
the runFinalizersOnExit method is permitted only if the caller is allowed to exit and is otherwise rejected
by the security manager.

FP-strict Expressions[2.18]

An expression is not FP-strict if and only if it is not a compile-time constant expression and it does not
appear within any declaration that has the strictfp modifier. The results of all FP-strict expressions must
be those predicted by IEEE 754 arithmetic on operands represented using single and double formats.
Within an expression that is not FP-strict, some leeway is granted for an implementation to use an
extended exponent range to represent intermediate results; the net effect, roughly speaking, is that a
calculation might produce "the correct answer" in situations where exclusive use of the float value set
or double value set might result in overflow or underflow.
The intent here is that a type have a set of initializers that put it in a consistent state and that this state be
the first state that is observed by other classes. The static initializers and class variable initializers are
executed in textual order and may not refer to class variables declared in the class whose declarations
appear textually after the use, even though these class variables are in scope. This restriction is designed
to detect, at compile time, most circular or otherwise malformed initializations. Before a class or interface
is initialized its superclass is initialized, if it has not previously been initialized.
 

Threads [2.19]

While most of the preceding discussion is concerned only with the behavior of code as executed by a
single thread, the Java virtual machine can support many threads of execution at once. These threads
independently execute code that operates on values and objects residing in a shared main memory.
Threads may be supported by having many hardware processors, by time-slicing a single hardware
processor, or by time-slicing many hardware processors.
Any thread may be marked as a daemon thread. When code running in some thread creates a new
Thread object, that new thread is initially marked as a daemon thread if and only if the creating thread
is a daemon thread. A program can change whether or not a particular thread is a daemon thread by
calling the setDaemon method in class Thread. The Java virtual machine initially starts up with a single
nondaemon thread, which typically calls the method main of some class. The virtual machine may also
create other daemon threads for internal purposes. The Java virtual machine exits when all non-daemon
threads have terminated (§2.17.9).
By providing mechanisms for synchronizing the concurrent activity of threads, the Java programming
language supports the coding of programs that, though concurrent, still exhibit deterministic behavior.
To synchronize threads the language uses monitors, a mechanism for allowing one thread at a time to
execute a region of code. The behavior of monitors is explained in terms of locks. There is a lock
associated with each object.

The synchronized statement performs two special actions relevant only to multithreaded operation:
1) After computing a reference to an object but before executing its body, it locks a lock associated with
    the object.
2) After execution of the body has completed, either normally or abruptly, it unlocks that same lock. As
    a convenience, a method may be declared synchronized; such a method behaves as if its body were
    contained in a synchronized statement.

The methods wait, notify, and notifyAll of class Object support an efficient transfer of control from
one thread to another. Rather than simply "spinning" (repeatedly locking and unlocking an object to see
whether some internal state has changed), which consumes computational effort, a thread can suspend
itself using wait until such time as another thread awakens it using notify or notifyAll. This is especially
appropriate in situations where threads have a producer-consumer relationship (actively cooperating on
a common goal) rather than a mutual exclusion relationship (trying to avoid conflicts while sharing a
common resource).
As a thread executes code, it carries out a sequence of actions. A thread may use the value of a variable
or assign it a new value. (Other actions include arithmetic operations, conditional tests, and method
invocations, but these do not involve variables directly.) If two or more concurrent threads act on a
shared variable, there is a possibility that the actions on the variable will produce timing-dependent results.
This dependence on timing is inherent in concurrent programming and produces one of the few situations
where the result of a program is not determined solely by The JavaTM Language Specification.
Each thread has a working memory, in which it may keep copies of the values of variables from the main
memory that are shared between all threads. To access a shared variable, a thread usually first obtains a
lock and flushes its working memory. This guarantees that shared values will thereafter be loaded from
the shared main memory to the working memory of the thread. By unlocking a lock, a thread guarantees
that the values held by the thread in its working memory will be written back to the main memory.
The interaction of threads with the main memory, and thus with each other, may be explained in terms of
certain low-level actions. There are rules about the order in which these actions may occur. These rules
impose constraints on any implementation of the Java programming language. A programmer may rely
on the rules to predict the possible behaviors of a concurrent program. The rules do, however, intentionally
give the implementor certain freedoms. The intent is to permit certain standard hardware and software
techniques that can greatly improve the speed and efficiency of concurrent code.

Briefly put, the important consequences of the rules are the following:
1) Proper use of synchronization constructs will allow reliable transmission of values or sets of values
    from one thread to another through shared variables.
2) When a thread uses the value of a variable, the value it obtains is in fact a value stored into the variable
     by that thread or by some other thread. This is true even if the program does not contain code for
     proper synchronization. For example, if two threads store references to different objects into the same
     reference value, the variable will subsequently contain a reference to one object or the other, not a
     reference to some other object or a corrupted reference value. (There is a special exception for long
     and double values; see §8.4.)
3)  In the absence of explicit synchronization, an implementation is free to update the main memory in an
     order that may be surprising. Therefore, the programmer who prefers to avoid surprises should use
     explicit synchronization.

The details of the interaction of threads with the main memory, and thus with each other, are discussed in
detail in Chapter 8, "Threads and Locks."



1 Omitted

2 Note that a local variable is not initialized on its creation and is considered to hold a value only once it is assigned (§2.5.1).

3 UnsupportedClassVersionError, a subclass of ClassFormatError, was introduced in the Java 2 platform, v1.2, to
enable easy identification of a ClassFormatError caused by an attempt to load a class represented using an unsupported
version of the class file format.

4 The method runFinalizersOnExit was first implemented in JDK release 1.1 but has been deprecated in the Java 2
platform, v1.2.