The Collector                                 Peter Komisar


A wealthy philanthropist has nothing to do with her time but to collect things. Besides philanthropy,
she has nothing to do with her money except sponsoring programming projects She is eccentric
and refuses to use any code on her modest custom SGI workstation except that which is designed
for her use. She has commissioned you to to create a little program which she can make store records
of items she collects on a  list. The program should have fields describing the name of the item being
recorded and four or five fields to store particular relevant information. You should use as a model
of anything that is interesting to you as a prototype.  For instance

Stamp : Dutch 2 cent;  Price : $45,000  Year : 1723  Condition : good

The Collection should have a major title in a label. You should look ahead to the Font class to
improve the over all appearance of this label that describes what the collection is.

The collection can be bugs, cars, people's names addresses and phone numbers, _anything of interest
to you.

The program should have an add and remove button at the bottom. The add button should take
whatever is entered in the fields above and add it to the list. The remove button should remove
anything that is highlighted by the mouse in the list component. Some assistance will be forthcoming
regarding implementing the adding and removing of elements. In the meantime you should proceed
with the implementation of the visual interface.

You can add as many features as you like to your model and the more innovative it is the better.
Good additional features usually result in  bonuses from the matron though even she has her limit.