MediaTracker Code Example from the JDK1.2.2 API documentation



This code is provided for optional study to demonstate the use of MediaTracker

      import java.applet.Applet;
      import java.awt.Color;
      import java.awt.Image;
      import java.awt.Graphics;
      import java.awt.MediaTracker;

      public class ImageBlaster extends Applet implements Runnable {
             MediaTracker tracker;
             Image bg;
             Image anim[] = new Image[5];
             int index;
             Thread animator;

             // Get the images for the background (id == 0)
             // and the animation frames (id == 1)
           // and add them to the MediaTracker
             public void init( ) {
                 tracker = new MediaTracker(this);
                 bg = getImage(getDocumentBase( ), "images/background.gif");
                 tracker.addImage(bg, 0);
                 for (int i = 0; i < 5; i++) {
                     anim[i] = getImage(getDocumentBase( ), "images/anim"+i+".gif");
                     tracker.addImage(anim[i], 1);
                 }
             }

             // Start the animation thread.
             public void start() {
                 animator = new Thread(this);
                 animator.start( );
             }

             // Stop the animation thread.
             public void stop( ) {
                 animator = null;
             }

             // Run the animation thread.
             // First wait for the background image to fully load
           // and paint.  Then wait for all of the animation
             // frames to finish loading. Finally, loop and
             // increment the animation frame index.
             public void run() {
                 try {
                     tracker.waitForID(0);
                     tracker.waitForID(1);
                 } catch (InterruptedException e) {
                     return;
                 }
                 Thread me = Thread.currentThread();
                 while (animator == me) {
                     try {
                         Thread.sleep(100);
                     } catch (InterruptedException e) {
                         break;
                     }
                     synchronized (this) {
                         index++;
                         if (index >= anim.length) {
                             index = 0;
                         }
                     }
                     repaint();
                 }
             }

             // The background image fills the frame so we
             // don't need to clear the applet on repaints.
           // Just call the paint method.
             public void update(Graphics g) {
                 paint(g);
             }

             // Paint a large red rectangle if there are any errors
             // loading the images.  Otherwise always paint the
             // background so that it appears incrementally as it
           // is loading.  Finally, only paint the current animation
             // frame if all of the frames (id == 1) are done loading,
             // so that we don't get partial animations.
             public void paint(Graphics g) {
                 if ((tracker.statusAll(false) & MediaTracker.ERRORED) != 0) {
                     g.setColor(Color.red);
                     g.fillRect(0, 0, size().width, size().height);
                     return;
                 }
                 g.drawImage(bg, 0, 0, this);
                 if (tracker.statusID(1, false) == MediaTracker.COMPLETE) {
                     g.drawImage(anim[index], 10, 10, this);
                 }
             }
      }