Adventure (350 point)

Designed by Willie Crowther, Don Woods
*) defeating the snake
	- early on, little to try
*) defeating the dragon
	- "with your bare hands?" begs a yes/no reply
Several others ride the edge of silliness, e.g., why would you say "plover"?

*) getting by the troll at no cost
*) driving the snake away
*) escaping the endgame
*) exploring beyond the plover room
*) mapping the mazes
Several challenges require inspiration, making them tough, as opposed to
careful attention.

The dwarves are a pain; they add nothing, just a random chance of dying.