Leisure Suit Larry 7: Love for Sail!
1996 Sierra On-Line
Designed by Al Lowe, Don Munsil
All are fair, with plenty of time.
*) opening escape -- plenty of time
*) getting into the Juggs' dressing room -- lots of time, and repeatable
*) getting Annette's room number -- ample time, and repeatable
There's some silly stuff, but it plays into the character of the game. This is
a cartoon world, so use cartoon logic.
*) swapping the book covers on Vicki -- tricky cartoon logic
*) building the fake ID -- this would fool anybody? more cartoon logic
*) setting up te Juggs concert -- they explained the previous situation, but
it's still a clever setup to do it again
*) the horseshoe magnet -- very clever
*) the bowling ball blowout -- reprise of the Juggs
There's a lot of running back and forth required. Ask about X, go somewhere to
use X to learn of Y, then go back and ask about Y, etc.