Morpheus
1998 Soap Bubble Productions
Designed by Glen Dean, Tammy Drew
Reasonability:
*) monkey drums -- it's not even a puzzle, you just do something arbitrary to
proceed
*) darts -- no reason, just trial and error
-----
Difficulty:
*) the Persian tapestry -- good puzzle, too bad it lacked relevance
*) the vapourarium rooms -- the clue is subtle
*) matching Galte's girls to cities -- not that hard, but involved
-----
Bugs:
In Swan's dreamworld, a Persian palace, clicking on the drum will cause the
game to exit. Soapbubble has a patch, but it's not worth the bother -- just
don't click on the drum, there's no need to.