Under a Killing Moon
1994 Access Software
Designed by (null)
Real-time:
*) running away from the security robot at G.R.S.
*) ferrellette game (roulette-like follow-the-ball challenge)
I found the security robot very annoying. It's bad enough that you must
continually "do something, hide until sweep, repeat", but each security
sweep takes over a minute -- very tedious.
The ferrellette chalenge was not directly doable on my machine: the animation
as the balls speeded up was jumpy. This reduced the challenge to a maze. A
pentium might make it interesting.
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Reasonability:
*) the rake in the pile of leaves -- you sure wouldn't plan this, nor expect
it to be effective
*) the stasis reversal: it's really just a maze, where you lose if you make
a wrong turn
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Difficulty:
The solutions are generally easy, but you must explore thoroughly.
The real-time challenges can be difficult.
Some of the more difficult step-time challenges:
*) finding several objects: you must proceed slowly and look from many angles
since the pixellation during movement can hide some important objects
(probably not so much of a problem on a powerful processor)
*) talking to Lois
I often found the discussion trees confusing: the conversation tone suggestions
often resulted in something very different from what I expected them to mean,
and some I found completely opaque.
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Comments:
Even in something as pedestrian as this, I found myself having to periodically
take a break to avoid motion sickness!