| Each team shall consist of 8-12 players. | |
| A minimum of 6 and a maximum of 12 players can place each night. | |
| Players may be added to a team to replace players who have left, or to increase numbers up to the 12 maximum. New players must not have played for other teams. | |
| Teams with less than 8 players are subject to dummy rules. |
| The draw for the games should be made at 7.45pm to ensure a 8pm start time | |
| If less than 8 players are present at 8pm, the draw should be made using dummy rules. | |
| If a team has less than 6 players present after a 15 minute grace period the opposing Captain may claim a forfeit win. | |
| The forfeit score shall be the equal to the highest winning margin of the evening. (If the highest score is 12-2 the forfeit will be 10-0), with a minimum score of 8-0. | |
| Captains should ensure that all players are ready to start immediately their game comes up. Every effort should be made to ensure that matches are completed by a reasonable hour. |
| 5 or less players | Opposing Captain may claim win by default (score = 10-0) | |
| 6 players | Quads - 3 per leg plus dummy | |
| Doubles - play 2 doubles and 2 dummy-doubles matches | ||
| Singles - play 6 singles and forfeit 2 matches | ||
| A dummies can be placed at the end of each Quad to allow for late players. Dummies in Doubles and Singles must be drawn at random. If a player fails to arrive before the Doubles game is due to start then that player cannot play singles. The Doubles game is placed with dummy scores and the Singles game is immediately forfeited. | ||
| 7 players | Quads - 3 per leg plus dummy leg | |
| Doubles - play 3 regular doubles and 1 dummy-doubles match | ||
| Singles - play 7 singles and forfeit 1 match. | ||
| A dummy can be placed at the end of the Quad draw to allow for a late player. Dummies in Doubles and Singles must be drawn at random. If a player fails to arrive before the Doubles game is due to start then that player cannot play singles. The Doubles game is placed with dummy scores and the Singles game is immediately forfeited. | ||
| 8 players or more | No dummies are required. The random draw is made with all players present to determine match-ups | |
| An opposing Captain may, but is under no obligation to allow late players who arrive after 8pm, to play. | ||
| Dummy scores | A dummy shall score 25 points if the score is 100 or more. Once the score is 99 or less the remaining player or players shall shoot in turn, without a missing a turn. |
| If after the 14 matches the score is tied at 7-7 a tie-breaker shall be played. | |
| The team Captains may chose any 4 players. | |
| The tie-breaker shall be one leg 701, straight in , double out, nearest the bull to start. |
| If there are any questions about the League rules, etc., the team Captains may contact the following people - | ||
| Pat Martin | 824-8631 | |
| pmartin@sentex.net | ||
| Phil Kellman | 831-7256 | |
| 5ft 8ins | The distance from the centre of the bull to the floor. | |
| 7ft 9žin | The distance from the line to the front of the board. | |
| 9ft 7in | The diagonal distance from the bull to the line. | |
| Rotate board frequently to prevent wear | ||
| It is the home team's captain's responsibility to discuss with the host pub the following: | |
| Food: It is customary that the home bar provide finger food for both teams. This is at the discretion of the home bar, but typically could include wings, nachos, or pizza, etc. | |
| Chalkers pints: These are often provided by the home bar to encourage scorekeepers and are provided when the scores are both the same and over 100. Again the home bar may limit or restrict the choice of drinks available at their discretion. | |